Abstract:Prior masked modeling motion generation methods predominantly study text-to-motion. We present DiMo, a discrete diffusion-style framework, which extends masked modeling to bidirectional text--motion understanding and generation. Unlike GPT-style autoregressive approaches that tokenize motion and decode sequentially, DiMo performs iterative masked token refinement, unifying Text-to-Motion (T2M), Motion-to-Text (M2T), and text-free Motion-to-Motion (M2M) within a single model. This decoding paradigm naturally enables a quality-latency trade-off at inference via the number of refinement steps.We further improve motion token fidelity with residual vector quantization (RVQ) and enhance alignment and controllability with Group Relative Policy Optimization (GRPO). Experiments on HumanML3D and KIT-ML show strong motion quality and competitive bidirectional understanding under a unified framework. In addition, we demonstrate model ability in text-free motion completion, text-guided motion prediction and motion caption correction without architectural change.Additional qualitative results are available on our project page: https://animotionlab.github.io/DiMo/.
Abstract:As the performance gains from accelerating quantized matrix multiplication plateau, the softmax operation becomes the critical bottleneck in Transformer inference. This bottleneck stems from two hardware limitations: (1) limited data bandwidth between matrix and vector compute cores, and (2) the significant area cost of high-precision (FP32/16) exponentiation units (EXP2). To address these issues, we introduce a novel low-precision workflow that employs a specific 8-bit floating-point format (HiF8) and block-aware precision rescaling for softmax. Crucially, our algorithmic innovations make low-precision softmax feasible without the significant model accuracy loss that hampers direct low-precision approaches. Specifically, our design (i) halves the required data movement bandwidth by enabling matrix multiplication outputs constrained to 8-bit, and (ii) substantially reduces the EXP2 unit area by computing exponentiations in low (8-bit) precision. Extensive evaluation on language models and multi-modal models confirms the validity of our method. By alleviating the vector computation bottleneck, our work paves the way for doubling end-to-end inference throughput without increasing chip area, and offers a concrete co-design path for future low-precision hardware and software.
Abstract:Transformers serve as the foundation of most modern large language models. To mitigate the quadratic complexity of standard full attention, various efficient attention mechanisms, such as linear and hybrid attention, have been developed. A fundamental gap remains: their expressive power relative to full attention lacks a rigorous theoretical characterization. In this work, we theoretically characterize the performance differences among these attention mechanisms. Our theory applies to all linear attention variants that can be formulated as a recurrence, including Mamba, DeltaNet, etc. Specifically, we establish an expressiveness hierarchy: for the sequential function composition-a multi-step reasoning task that must occur within a model's forward pass, an ($L+1$)-layer full attention network is sufficient, whereas any hybrid network interleaving $L-1$ layers of full attention with a substantially larger number ($2^{3L^2}$) of linear attention layers cannot solve it. This result demonstrates a clear separation in expressive power between the two types of attention. Our work provides the first provable separation between hybrid attention and standard full attention, offering a theoretical perspective for understanding the fundamental capabilities and limitations of different attention mechanisms.
Abstract:This work proposes Alada, an adaptive momentum method for stochastic optimization over large-scale matrices. Alada employs a rank-one factorization approach to estimate the second moment of gradients, where factors are updated alternatively to minimize the estimation error. Alada achieves sublinear memory overheads and can be readily extended to optimizing tensor-shaped variables.We also equip Alada with a first moment estimation rule, which enhances the algorithm's robustness without incurring additional memory overheads. The theoretical performance of Alada aligns with that of traditional methods such as Adam. Numerical studies conducted on several natural language processing tasks demonstrate the reduction in memory overheads and the robustness in training large models relative to Adam and its variants.
Abstract:Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnostic Motion Capture (CAMoCap): given a monocular video and an arbitrary rigged 3D asset as a prompt, the goal is to reconstruct a rotation-based animation such as BVH that directly drives the specific asset. We present MoCapAnything, a reference-guided, factorized framework that first predicts 3D joint trajectories and then recovers asset-specific rotations via constraint-aware inverse kinematics. The system contains three learnable modules and a lightweight IK stage: (1) a Reference Prompt Encoder that extracts per-joint queries from the asset's skeleton, mesh, and rendered images; (2) a Video Feature Extractor that computes dense visual descriptors and reconstructs a coarse 4D deforming mesh to bridge the gap between video and joint space; and (3) a Unified Motion Decoder that fuses these cues to produce temporally coherent trajectories. We also curate Truebones Zoo with 1038 motion clips, each providing a standardized skeleton-mesh-render triad. Experiments on both in-domain benchmarks and in-the-wild videos show that MoCapAnything delivers high-quality skeletal animations and exhibits meaningful cross-species retargeting across heterogeneous rigs, enabling scalable, prompt-driven 3D motion capture for arbitrary assets. Project page: https://animotionlab.github.io/MoCapAnything/




Abstract:Despite significant progress in 4D content generation, the conversion of monocular videos into high-quality animated 3D assets with explicit 4D meshes remains considerably challenging. The scarcity of large-scale, naturally captured 4D mesh datasets further limits the ability to train generalizable video-to-4D models from scratch in a purely data-driven manner. Meanwhile, advances in image-to-3D generation, supported by extensive datasets, offer powerful prior models that can be leveraged. To better utilize these priors while minimizing reliance on 4D supervision, we introduce SWiT-4D, a Sliding-Window Transformer for lossless, parameter-free temporal 4D mesh generation. SWiT-4D integrates seamlessly with any Diffusion Transformer (DiT)-based image-to-3D generator, adding spatial-temporal modeling across video frames while preserving the original single-image forward process, enabling 4D mesh reconstruction from videos of arbitrary length. To recover global translation, we further introduce an optimization-based trajectory module tailored for static-camera monocular videos. SWiT-4D demonstrates strong data efficiency: with only a single short (<10s) video for fine-tuning, it achieves high-fidelity geometry and stable temporal consistency, indicating practical deployability under extremely limited 4D supervision. Comprehensive experiments on both in-domain zoo-test sets and challenging out-of-domain benchmarks (C4D, Objaverse, and in-the-wild videos) show that SWiT-4D consistently outperforms existing baselines in temporal smoothness. Project page: https://animotionlab.github.io/SWIT4D/
Abstract:Traditional sparse and dense retrieval methods struggle to leverage general world knowledge and often fail to capture the nuanced features of queries and products. With the advent of large language models (LLMs), industrial search systems have started to employ LLMs to generate identifiers for product retrieval. Commonly used identifiers include (1) static/semantic IDs and (2) product term sets. The first approach requires creating a product ID system from scratch, missing out on the world knowledge embedded within LLMs. While the second approach leverages this general knowledge, the significant difference in word distribution between queries and products means that product-based identifiers often do not align well with user search queries, leading to missed product recalls. Furthermore, when queries contain numerous attributes, these algorithms generate a large number of identifiers, making it difficult to assess their quality, which results in low overall recall efficiency. To address these challenges, this paper introduces a novel e-commerce retrieval paradigm: the Generative Retrieval and Alignment Model (GRAM). GRAM employs joint training on text information from both queries and products to generate shared text identifier codes, effectively bridging the gap between queries and products. This approach not only enhances the connection between queries and products but also improves inference efficiency. The model uses a co-alignment strategy to generate codes optimized for maximizing retrieval efficiency. Additionally, it introduces a query-product scoring mechanism to compare product values across different codes, further boosting retrieval efficiency. Extensive offline and online A/B testing demonstrates that GRAM significantly outperforms traditional models and the latest generative retrieval models, confirming its effectiveness and practicality.




Abstract:As one transitions from statistical to causal learning, one is seeking the most appropriate causal model. Dynamic Bayesian networks are a popular model, where a weighted directed acyclic graph represents the causal relationships. Stochastic processes are represented by its vertices, and weighted oriented edges suggest the strength of the causal relationships. When there are confounders, one would like to utilize both oriented edges (when the direction of causality is clear) and edges that are not oriented (when there is a confounder), yielding mixed graphs. A little-studied extension of acyclicity to this mixed-graph setting is known as maximally ancestral graphs. We propose a score-based learning algorithm for learning maximally ancestral graphs. A mixed-integer quadratic program is formulated, and an algorithmic approach is proposed, in which the pre-generation of exponentially many constraints is avoided by generating only violated constraints in the so-called branch-and-cut (``lazy constraint'') method. Comparing the novel approach to the state-of-the-art, we show that the proposed approach turns out to produce more accurate results when applied to small and medium-sized synthetic instances containing up to 25 variables.




Abstract:In this work, we address the limitations of denoising diffusion models (DDMs) in image restoration tasks, particularly the shape and color distortions that can compromise image quality. While DDMs have demonstrated a promising performance in many applications such as text-to-image synthesis, their effectiveness in image restoration is often hindered by shape and color distortions. We observe that these issues arise from inconsistencies between the training and testing data used by DDMs. Based on our observation, we propose a novel training method, named data-consistent training, which allows the DDMs to access images with accumulated errors during training, thereby ensuring the model to learn to correct these errors. Experimental results show that, across five image restoration tasks, our method has significant improvements over state-of-the-art methods while effectively minimizing distortions and preserving image fidelity.



Abstract:Federated learning is a distributed learning framework which enables clients to train models individually and to upload their model updates for aggregation. The local training process heavily relies on distributed gradient descent techniques. In the situation where gradient information is not available, the gradients need to be estimated from zeroth-order information, which typically involves computing finite-differences along isotropic random directions. This method suffers from high estimation errors, as the geometric features of the objective landscape may be overlooked during the isotropic sampling. In this work, we propose a non-isotropic sampling method to improve the gradient estimation procedure. Gradients in our method are estimated in a subspace spanned by historical trajectories of solutions, aiming to encourage the exploration of promising regions and hence improve the convergence. We implement this method in zeroth-order federated settings, and show that the convergence rate aligns with existing ones while introducing no significant overheads in communication or local computation. The effectiveness of our proposal is verified on several numerical experiments in comparison to several commonly-used zeroth-order federated optimization algorithms.